I have been doing 3D art since 2004, I have a degree in Game Design, and my greatest strength is in character work. I am proficient in Zbrush, 3dsMax, Substance Designer, Substance Painter, and Photoshop. I have worked with Unreal Engine 4, Unity 4 and 5, and Torque3D for my target engines. I am fluent in basemesh creation, highres sculpting, UV Unwrapping, baking maps for use in texturing, texturing using both Physically Based Rendering (PBR) workflows and traditional Diffuse/Spec methods, optimization of 3D assets for realtime rendering, creating animation-friendly topological edgeflow. I have a firm grasp on human anatomical structure, and representation of organic forms. I am currently focused on freelance or remote contract work, though I am open to full time employment opportunities.
I created characters for use in the surrealist game Life Essence
I created jewelry for use in advertising renders.