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Will Ehrendreich
Will Ehrendreich
Freelance 3D Artist
MARSHFIELD, United States

Summary

I have been doing 3D art since 2004, I have a degree in Game Design, and my greatest strength is in character work. I am proficient in Zbrush, 3dsMax, Substance Designer, Substance Painter, and Photoshop. I have worked with Unreal Engine 4, Unity 4 and 5, and Torque3D for my target engines. I am fluent in basemesh creation, highres sculpting, UV Unwrapping, baking maps for use in texturing, texturing using both Physically Based Rendering (PBR) workflows and traditional Diffuse/Spec methods, optimization of 3D assets for realtime rendering, creating animation-friendly topological edgeflow. I have a firm grasp on human anatomical structure, and representation of organic forms. I am currently focused on freelance or remote contract work, though I am open to full time employment opportunities.

Skills

Prop ModelingCreature ModelingDigital SculptingRiggingTexturingCharacter DesignVehicle ModelingPBR TexturingPhysically Based RenderingCharacter ModelingTexture Baking

Software proficiency

ZBrush
ZBrush
Substance 3D Designer
Substance 3D Designer
3ds Max
3ds Max
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
Marmoset Toolbag
Marmoset Toolbag
Marvelous Designer
Marvelous Designer
Unreal Engine
Unreal Engine
Unity
Unity
xNormal
xNormal

Experience

  • Lead Character Artist at Life Essence
    Marshfield WI (Remote Contract), United States of America
    March 2013 - September 2013

    I created characters for use in the surrealist game Life Essence

  • Created 3D Replicas of Jewelry for Display Renders at GeoDesign
    Remote, United States of America
    February 2014 - March 2014

    I created jewelry for use in advertising renders.